Roll | Location | Difficulty | or Accuracy | Damage |
1 | Head / Neck | +3 | -3 | +4 |
2-3 | Arms / Hands | +3 / +2 | -3 | -1 |
4-7 | Chest / Torso | +1 | -1 | 0 |
8 | Vitals | +3 | -3 | +3 |
9-10 | Legs / Feet | +1 | -2 | 0 |
NA | Heart | +3 | -4 | +3 |
NA | Eyes | +5 | -5 | +3 |
Optionally, for Arms / Hands and Legs / Feet:
Odd = Left
Even = Right
Damage | Effect |
---|---|
3 | Stunned. Vampires no effect. |
4 | Knocked unconscious unless you can make a Stamina roll difficulty 8 or spend 1 Willpower. Vampires Stunned |
5 | Neck broken or head trauma. Paralysed or reduced to mental vegetable until it is healed. Vampires paralysed until healed. |
6 | Death. Vampires paralysed until healed. |
8 | Decapitation for neck hits. |
Damage | Effect |
---|---|
Any | Stamina roll difficulty 7 not to drop any hand held items |
4 | Limb is broken and cannot be used |
6 | Limb is severed or mangled beyond use. Regenerating creatures may heal severed limbs if they reattach limb to stump. |
Damage | Effect |
---|---|
4 | Stunned. Vampires no effect. |
5 | Broken ribs. Requires a Willpower roll difficulty 8 to act. +2 damage to any further Chest / Torso hits. Vampires no effect. |
7 | Rear attacks sever the spine causing paralysis. Regenerating creatures can move when they have healed to Crippled. Vampires go into shock. Cannot spend blood next turn unless they make Stamina + Fortitude roll, difficulty = total lost Health Levels +2. This takes a full turn. |
Damage | Effect |
---|---|
3 | Stunned |
4 | Requires Willpower roll difficulty 8 to act. +2 damage to further attacks that hit the vitals. |
5 | No further action until helped or healed |
Damage | Effect |
---|---|
4 | Limb broken |
6 | Limb severed or mangled beyond use. Regenerating creatures may heal severed limbs if they reattach limb to stump. |
Damage | Effect |
---|---|
2 | Blinded for next turn |
3 | Blinded for next two turns |
4 | Blinded |
Damage | Effect |
---|---|
3 | Vampires are staked |