Hit Locations

These charts have been put together from the information in the WoD: Combat book and the Anarchs Cookbook.

Locations

Roll Location Difficulty or Accuracy Damage
1 Head / Neck +3 -3 +4
2-3 Arms / Hands +3 / +2 -3 -1
4-7 Chest / Torso +1 -1 0
8 Vitals +3 -3 +3
9-10 Legs / Feet +1 -2 0
NA Heart +3 -4 +3
NA Eyes +5 -5 +3

Optionally, for Arms / Hands and Legs / Feet:

Odd = Left

Even = Right

Head

Damage Effect
3 Stunned. Vampires no effect.
4 Knocked unconscious unless you can make a Stamina roll difficulty 8 or spend 1 Willpower. Vampires Stunned
5 Neck broken or head trauma. Paralysed or reduced to mental vegetable until it is healed. Vampires paralysed until healed.
6 Death. Vampires paralysed until healed.
8 Decapitation for neck hits.

Arms / Hands

Damage Effect
Any Stamina roll difficulty 7 not to drop any hand held items
4 Limb is broken and cannot be used
6 Limb is severed or mangled beyond use. Regenerating creatures may heal severed limbs if they reattach limb to stump.

Chest / Torso

Damage Effect
4 Stunned. Vampires no effect.
5 Broken ribs. Requires a Willpower roll difficulty 8 to act. +2 damage to any further Chest / Torso hits. Vampires no effect.
7 Rear attacks sever the spine causing paralysis. Regenerating creatures can move when they have healed to Crippled. Vampires go into shock. Cannot spend blood next turn unless they make Stamina + Fortitude roll, difficulty = total lost Health Levels +2. This takes a full turn.

Vitals

Damage Effect
3 Stunned
4 Requires Willpower roll difficulty 8 to act. +2 damage to further attacks that hit the vitals.
5 No further action until helped or healed

Legs / Feet

Damage Effect
4 Limb broken
6 Limb severed or mangled beyond use. Regenerating creatures may heal severed limbs if they reattach limb to stump.

Eyes

Damage Effect
2 Blinded for next turn
3 Blinded for next two turns
4 Blinded

Heart

Damage Effect
3 Vampires are staked

Notes:

Stun Damage